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Creative Computers CD-ROM, Volume 1 (Legendary Design Technologies, Inc.)(1994).iso
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dungeon_master_solve.pp
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dungeon_master_solve
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1994-11-17
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41KB
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689 lines
DUNGEON MASTER Solved!!! Amiga Version!
Written by Rom Chip of ORACLE
The only reason I wrote this solve was because even though the game is
not all that hard, its still an adventure, and i love to make solve files
so if you got stumped on any level, then this solve should help you make
it to the next level ok...first of all, get the DMHINT disk which has all
the maps for all the levels...you really need maps...ill tell you bout
the tricky areas of each levels and how to overcome them..and even the
special items on each level and their uses...I've spent over 100 hours
with this game..(an ORIGINAL since no-one can make a successful crack.heh)
I wrote this solve in the order of things i did to complete the game, on
some levels, you don't have to do the same things i did...but to ensure
you the correct way, then you could follow my pathways, at least you'll
see most of the game this way..(shortcuts are always no fun!!)
On with the solver!!!
First: heres a breakdown of all the characters you could take...i solved
the game with HISSSA, Elija,Sonja and Gothmog. I suggest 2 good warrior
type, a powerful Priest and Wizard....but pick for yourself who u like!..
# NAME CLASSES EQUIPMENT STATISTICS
------------------------------------------------------------------------------
1 Iaido Apprentice Fighter Samurai Sword 43/55/40/35/45/50/48/65/11
Novice Priest Ghi, Trousers
------------------------------------------------------------------------------
2 Zed Novice Fighter & Priest Torch, Hosen 40/40/40/50/40/40/60/60/10
Novice Ninja & Wizard Pants, Mail
------------------------------------------------------------------------------
3 Elija Novice Fighter Robe, Sandals 42/40/42/36/53/40/60/58/22
Apprentice Priest Magic Box
------------------------------------------------------------------------------
4 Chani Novice Fighter Shirt, Sandals 37/47/57/37/47/37/47/67/20
Apprentice Wizard Moonstone
------------------------------------------------------------------------------
5 Hawk Novice Fighter Leather Pants 45/35/38/55/35/35/70/85/10
Apprentice Priest Leather Jerkin
Boots, 2 Arrows
------------------------------------------------------------------------------
6 Boris Novice Ninja Leather Pants 35/45/55/40/45/40/35/65/28
Apprentice Wizard Leather Boots
Rabbits Foot
------------------------------------------------------------------------------
7 Alex Apprentice Ninja Leather Pants 44/55/45/40/35/40/50/57/13
Novice Wizard Leather Jerkin
Boots, Sling
------------------------------------------------------------------------------
8 Nabi Apprentice Priest Staff, Tunic 41/36/45/45/55/55/55/65/15
Novice Wizard Pants, Sandals
------------------------------------------------------------------------------
9 Linflas Apprentice Fighter Elven Boots 45/45/47/35/50/35/65/50/12
Novice Wizard Elven Doublet
Elven Huke, Bow
------------------------------------------------------------------------------
10 Gando Novice Wizard Leather Boots 39/45/47/33/48/43/39/63/26
Apprentice Ninja Leather Jerkin
2 Poison Darts
------------------------------------------------------------------------------
11 Syra Novice Priest Elven Doublet 38/35/43/45/42/40/53/72/15
Apprentice Wizard Tabard, Apple
------------------------------------------------------------------------------
12 Halk Journeyman Fighter Berzerk Helm 55/43/30/46/38/48/90/75/00
Barbarian Hide
Club, Sandals
------------------------------------------------------------------------------
13 Daroou Apprentice Fighter 50/30/35/45/30/45/100/65/6
Neophyte Wizard
------------------------------------------------------------------------------
14 Wu Tse Novice Ninja Silk Shirt 38/35/53/45/47/40/45/47/20
Apprentice Priest Tabard, Sandals
3 Throwing Stars
------------------------------------------------------------------------------
15 Tiggy Novice Ninja Kirtle, Gunna 30/45/50/35/59/40/25/45/36
Apprentice Wizard Sandals, Wand
------------------------------------------------------------------------------
16 Leif Apprentice Fighter Leather Jerkin 46/40/39/50/45/45/75/70/7
Novice Priest Leather Pants
Leather Boots
------------------------------------------------------------------------------
17 Azizi Novice Fighter Barbarian Hide 47/48/42/45/30/35/61/77/7
Apprentice Ninja Hide Shield
Halter, Daggers
------------------------------------------------------------------------------
18 Stamm Journeyman Fighter Leather Pants 52/43/35/50/35/55/75/80/00
Suede Boots
Tunic, Axe
------------------------------------------------------------------------------
19 Mophus Journeyman Priest Sandals, Robe 42/35/40/48/40/45/55/55/19
Cheese, Bread
Apple
------------------------------------------------------------------------------
20 Wuuf Apprentice Ninja Leather Jerkin 33/57/45/40/35/40/40/50/30
Novice Priest Empty Flask
------------------------------------------------------------------------------
21 Leyla Journeyman Ninja Leather Pants 40/53/45/47/45/35/48/60/3
Leather Boots
Silk Shirt, Rope
------------------------------------------------------------------------------
22 Sonja Journeyman Fighter Gunna, Halter 54/45/39/49/40/40/65/70/2
Choker, Sword
Sandals
------------------------------------------------------------------------------
23 Hissssa Apprentice Fighter 58/48/35/35/43/55/80/61/5
Novice Ninja
------------------------------------------------------------------------------
24 Gothmog Journeyman Wizard Cloak of Night 40/43/48/34/50/59/60/55/18
------------------------------------------------------------------------------
Statistics are in the following form -
STRENGTH/DEXTERITY/WISDOM/VITALITY/ANTIMAGIC/ANTIFIRE/HEALTH/STAMINA/MANA
Resurrecting a champion keeps stats. Reincarnating may lower or raise stats.
LEVEL 1: OK, you've assembled your group...when you enter level one of the
Dungeon (your sorta actually on level2..but I call it level 1)
You need to get keys!..This area is simple except for one area where 2
pressure plates and an iron gate...walk on first plate but go around second
plate..and it'll work fine....after you've got the keys..and finally got to
the room with the screamers...kill em and keep going until you come to a
room filled with pressure plates...heres the correct sequence that'll let
ya get through...when you step onto the first pressure plate in the room..
that's the first move, from there go right 1, then forward 1, left 1,
forward 1, back 1, forward one, back one...you should see the gate come
open...you'll get the hang of it..just save your game every once in awhile.
if you get all confused..go back to beginning of room and try again...
Next you'll come to a trap door..set a rock or something on the pressure
plate and the trap will close up...keep following the only way to go..
you'll later on come across a wishing well..put coin in to open door...